Word On A Wire.

GAME Reviews
By Gern Blaith
FAL NEWS SERVICE


TITLE: Twister VR
PUBLISHER: Milton Bradley Interactive
DEVELOPER: Working Menucha
PLAYERS: 1 to 8
RELEASED: 012/99
SCORE: 1.9

If you're a fan of Twister and are excited that the VR game might be something new and different, don't get your hopes up.

I was ecstatic when I heard they were going to make Twister VR for the Mac and waited anxiously for months. I set myself up for a big disappointment. The game shows its true colors right when you turn it on. You're greeted by no intro and a lack-luster music score. I was not to be budged though -- I was determined to be a fan. Unfortunately, it wasn't to be. The gameplay was weak and for a second, I had to look to make sure I wasn't playing Sega Genesis.


GAMEPLAY: 2.0

There are five modes of play in Twister VR: arcade, time trial, challenge, practice mode and homo-erotic. The different modes have different parameters and rules. You have eight human bodies to twist with at first, but after completion of the game or use of a code you can select from eight animal bodies as well. There are three levels of difficulty to choose from,Charliehorse, Cramp, and Traction.

The controls are so loose that if another player falls into you, you end up vanishing off screen. The hernia option doesn't seem to affect your flexibility as much as it should, and the double jointed players don't seem to give you much of an edge either.

Don't even get me started on the spinner!

Twister VR turns out to be the same old thing in a different package and is by far one of the worst MB games I've played since Candyland.


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LEARNING CURVE: About 11 hours.

It took me 86 levels to master the controls. And I was set to turn it off, but I tried again. I tried several other levels in practice mode. They all sucked.

Sluggish is a good word to describe the gameplay. You have to control the balance of the body as well as step on the color. It's extremely tedious. So tedious, in fact, that after a level or two you will be reaching for the power switch.

GRAPHICS: 3.5

The graphics seem to be the only saving grace for this game and those arent so great either.

Visually, Twister VR is a mess. The eighty-nine levels to twist on are all incredibly simular, Most of the screen is simply barren land and sky and your balls are always the same color. The sweat spray that comes off the body when twisting looks like it consists of two frames of animation. Not once did I ever feel off balance or if I was really exerting myself in any way. Perhaps a first person POV would have been more effective. And to top it all off, the frame rate is pretty sluggish.


SOUND: 1.0

Even the sound in Twister VR is annoying. The constant humming of hovering colored balls sound accompanied by the annoying annnouncer commentary will prompt you to go into the audio options menu and turn it off. The grunts and the joint poping sounds were horrible. I can't describe the noises I heard, but it definitely wasn't people playing Twister. As for the music, it went off immediately.

VALUE: 1.0

Twister VR has too many problems. It looks bad, sounds bad, and plays bad. There simply isn't a good side to this title. It seems like it was designed as an afterthought. Mac owners, MB game fans, and everyone else should just skip Twister VR.


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